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Cutting room floor resident evil
Cutting room floor resident evil





cutting room floor resident evil

The cheat can be disabled by entering the code again. The activation of the cheat code will be confirmed by a sound and the "KEY CONFIG" text turning red. There, hold R1 and press the Square button three times. It can be disabled using a cheat code: while in-game go to the options screen by pressing SELECT, then enter the "Key Config" menu.

  • Auto-aim is on by default in the Japanese version with no obvious option to disable it.
  • The international versions has a section at the bottom telling how to aim up and down.
  • The Key Config menu looks completely different.
  • existing in the prototype versions either. replaced the Calico M950, as there is no evidence of the Colt S.A.A. The ID number of the item in those versions correspond to that of the Colt S.A.A. The weapon is also in the demo, which is where these two inventory images were taken from as they did not survive for the final version, and the 10/31/97 prototype version in which it is also usable though similarly unfinished, the only differences being that it makes no sound and that it has infinite ammunition, further hinting at the weapon being intended as a bonus weapon. It would have used 9mm Hand Gun ammunition with a 50 or 100 rounds capacity. A fan made mod for the PC version can make it usable in a finished state.

    cutting room floor resident evil

    The weapon is unfinished: the firing animation is the same as Leon's Hand Gun, it makes the same sound as the Colt S.A.A. to Leon, hinting that it was likely an extra weapon for Leon since Claire obtains the Colt S.A.A. The weapon is usable by giving the Colt S.A.A. The above footage is from the original Japanese PlayStation release. This Calico M950 is usable in the original version of the game and in some of the re-releases by using external cheat codes. Also, figure out what song was used during the video, as it doesn't seem to be available on the Resident Evil 2 OST not even the 1.5 OST. There are a couple of unused angles, such as the alternate path the RPD, a different angle in the final battle with Birkin, and the stuffed bear from Chief Irons' Lab that was removed in the final game. Check out the, which features footage from the OctoPrototype.It should be noted that the E3 footage also includes footage from the first version of the game, i.e. The footage also includes the uncensored scene with the head falling to the ground before the licker drops in front of Leon. Compare shots from the, which shows footage from the most notably the Cardboard Boxes that are on the 2nd floor Mezzanine.Check the GameCube version to see if there are any differences between that and the original PlayStation version.Compare thoroughly from the Novembuild.







    Cutting room floor resident evil